Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
3-6
Time
30-40
Age
8+
Weight
1.67
Rating
7.59
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Rebel Princess has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience with room for improvement in strategy. The game is moderately easy to learn, providing a balance between accessibility and depth.
The final luck score for Rebel Princess is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a long 5-day party. The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you will have to avoid marriage proposals and remain single and independent after the celebrations. The game is divided into 5 rounds, representing the 5 days of a party, and each round has a special rule that makes each game totally different. The general mechanics are those of trick-taking games, in which each player plays a number on each trick, following one of the 4 suits in the game. The player with the highest number of the suit that started the trick will take all the cards of that trick. But beware! Players will have to avoid taking cards with prince charmings, which each bring 1 marriage proposal, while the enchanted frog hides a prince who will bring 5 proposals. The player with the fewest marriage proposals after 5 rounds will be the winner. In addition, each player will assume the role of a different fairy tale princess and will have a special ability that they can use once per round. —description from the publisher
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