ABG All Board Games
King Thief Minister box art

King Thief Minister

Players

3-6

Time

10-30

Age

7+

Weight

1.6

Rating

7.32

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game King Thief Minister has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' strategies and turns. However, there is a lower emphasis on cooperation in the game. Overall, the game has a good interaction score.

Replay value

King Thief Minister offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With good scalability and moderate easiness to learn, King Thief Minister achieves a strong replayability score of 8.14.

Luck profile

The final luck score for King Thief Minister is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

3 to 6 players act in the role of six characters that represent 6 groups of people in the whole human history: King, Thief, Minister, Executioner, Sheriff and Peasant. Every player has 5 coins in the game, 3 in her hand and 2 in the treasury which is the area in the center of players. The game is to divide the treasury between the players and when the treasury is empty, the winner is the player who has more coins in her hands. In the beginning, the cards are drawn in front of players and the player with King starts the game. The starting player shuffles the cards and places all 6 cards from the back on the table. In all games from 3 to 6 players every 6 character cards should be placed on the table and every player has a card. So in 3, 4 or 5 player game, there are 3, 2 or one card which is not owned by any player but they have their spot in the game. Before the start, every player can see one card except the one she owns. Then the game starts! Every player can do 3 things on her turn: Rotate the cards: by saying “to right” every card goes to the spot in its right. By saying “to left” we do the same to the left. And by saying “to the counter card” every card goes to the spot in the counterpoint (which means the 3rd card from the left or the right). Pay a coin to the treasure and see her card. Claim a character and act! Character Acts: King: Says “Who is the minister?” and takes 3 coins from the treasury. Then another player can claim he is the Minister, say “Yes Sir” and take one coin. Thief: Takes one coin from the player in his right and one from his left. If any of them is out of coin, takes from the treasury instead. Minister: He can take any 2 cards and shuffle them under the table without seeing them and place them back. Executioner: He attempts to kill one player by calling his character card. The victim should check his card. If executioner was right, takes all the victim’s coins. Sheriff: Says “Pay Tax” and all players should pay one coin to the treasury. As sheriff doesn’t pay tax, chooses one player and says “You pay 2” and that player should pay 2 coins. If you are out of coins, you shouldn’t pay tax. Peasant: She can show her card and say “I’m Peasant”. Then she should say the character of all players and take all the coins remaining in the treasure. If she gets wrong, she should pay 2 coins to the treasury and the game continues. When a player claims a character, another player can challenge her. In this case player 1 gives her card to player 2 and He checks the card. If player 1 was right, player 2 should pay one coin to the treasury. If he was wrong, the game continues. Whenever the treasury got empty, the game is over and player who has more coin than others is the Winner!

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

4
Javad Abdian Reza Agharahimi Sohrab Mostaghim Mohammad Zarei

Publishers

2
Mysterious Island Games RealityGame