ABG All Board Games
Shadow Era box art

Shadow Era

Players

2

Time

?-?

Age

?+

Weight

2

Rating

5.81

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Shadow Era has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Shadow Era has a strong replayability score of 7.85.

Luck profile

The final luck score for Shadow Era is 7, indicating a balanced mix of luck and strategy. The game relies on both random elements and player decisions. While random elements like card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, player strategy and decisions play a significant role in determining the game outcome, with luck playing a minor role.

Overview

Shadow Era is the physical world edition of the electronic multi-platform collectible card game by the same name. The initial (physical) release was crowd funded and contains the first set of 200 cards. In this fantasy world of the Shadow creatures have fallen over the realm of mankind. The player assumes the role of a powerful character on either side and fights his enemies using a customized deck of cards. Each deck contains a hero card with a different special ability and number of hit points. A player loses the game when his character's life drops to zero. Each turn players may sacrifice a card from their hand to build their resources and then use those resources to play cards or execute abilities. Cards can be allies with which to attack the opposing side, abilities such as spells and items including weapons and armor.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
James Bowie Sebastian Chedal

Artists

1
Alayna Lemmer-Danner

Publishers

1
Wulven Game Studios

Linked items

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