Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This defunct CCG is primarily based on characters from Marvel comics, with DC and Image comics represented in later expansions. Each player has a team of 4 characters, each rated in 3 or 4 skill types.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
This defunct CCG is primarily based on characters from Marvel comics, with DC and Image comics represented in later expansions. Each player has a team of 4 characters, each rated in 3 or 4 skill types. At the beginning of each hand, each player makes a wager of some of their 7 mission cards based on how confident they are that they can "win" the hand by causing the most damage. Players then take turns playing a card from their hand or cards set aside from previous hands. Cards include Power cards (basic attack or defense in a skill type), Universe cards (e.g., a city bus, which adds value to a Strength attack), Special cards (usually character specific with varying effects), and more in later expansions. At the end of each hand, the damage from that hand is totaled; the player who caused the most "completes" their wagered missions, while the other player is "defeated" with those missions. Players may concede a hand instead of playing a card, losing their missions but avoiding further damage A player wins when they have knocked out all 4 opposing characters, "completed" all of their missions, or their opponent is "defeated" in all missions. (There is also a basic game option without the use of missions or conceding, in which the sole victory condition is knocking out the opposing team.)