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Overpower box art
1995 Ranked #17,153

Overpower

A collectible card combat game where opposing superhero teams inflict damage, complete missions, or knock out every rival character. Each hand begins with a mission wager, making confidence, concessions, and attack timing as important as raw power.

Customizable Games Card Game Collectible Components Variable Player Powers Hand Management

Players

2

Play time

Not listed

Age

10+

Complexity

1.86/5

Rating

5.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This defunct CCG is primarily based on characters from Marvel comics, with DC and Image comics represented in later expansions. Each player has a team of 4 characters, each rated in 3 or 4 skill types.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This defunct CCG is primarily based on characters from Marvel comics, with DC and Image comics represented in later expansions. Each player has a team of 4 characters, each rated in 3 or 4 skill types. At the beginning of each hand, each player makes a wager of some of their 7 mission cards based on how confident they are that they can "win" the hand by causing the most damage. Players then take turns playing a card from their hand or cards set aside from previous hands. Cards include Power cards (basic attack or defense in a skill type), Universe cards (e.g., a city bus, which adds value to a Strength attack), Special cards (usually character specific with varying effects), and more in later expansions. At the end of each hand, the damage from that hand is totaled; the player who caused the most "completes" their wagered missions, while the other player is "defeated" with those missions. Players may concede a hand instead of playing a card, losing their missions but avoiding further damage A player wins when they have knocked out all 4 opposing characters, "completed" all of their missions, or their opponent is "defeated" in all missions. (There is also a basic game option without the use of missions or conceding, in which the sole victory condition is knocking out the opposing team.)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Michael Stern Theodore Stern

Publishers

1
Fleer/Skybox

Linked items

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