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Cardfight!! Vanguard box art
2011 Ranked #10,990

Cardfight!! Vanguard

This trading card battle game has players ride a central unit, summon support, and deal six damage to a rival vanguard. Drive and damage checks reveal triggers, making deck timing and controlled risk important.

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Players

2

Play time

Not listed

Age

?+

Complexity

2.8/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. ?????? (Vanguard) is a Japanese trading card game published by Bushiroad. It was created in collaboration between Akira It? (Yu-Gi-Oh! R), Satoshi Nakamura (Duel Masters), and Bushiroad president Takaaki Kidani. The game was also released in conjunction with a TV anime series, "???????!! ??????" (Cardfight!! Vanguard). In the game, players "ride" a unit as their Vanguard, which represents them on the board. They may also summon other units as Rear Guards to attack or support. The game is won by doing 6 points of damage to the opponent's Vanguard. As players attack, if they are using their vanguard they can "drive check" whereby they check the top card of their deck for "triggers" which increase power and have other effects, and add these cards to their hand. Triggers can also be revealed when players take damage to their vanguard by performing a "damage check". At the start of the game, each player places their grade 0 starting vanguard face down in the "vanguard circle" and then draws 5 cards. They may return any number of cards to the deck and re-draw to form their starting hand, but only once. It's a good tactic to return trigger cards from your first hand as these are better utilised when drawn from the deck as part of a "drive check" or "damage check". Once the players are done setting up their initial hand they determine who goes first (often, rock-paper-scissors is used for this) and then each turn follows the same turn order: 1. Stand up (only at the start of the game, and both players perform this action simultaneously whereby they flip over their vanguard) 2. Stand and Draw 3. Ride 4. Call 5. Attack 6. Guard 7. Drive Check 8. Damage Check 9. (more attacks? Go back to 5) 10. Turn end - change to other player and go back to 2 It's worth noting that strategically, taking damage early in the game can be beneficial as you can use cards in the damage zone to "counter blast" (flip the cards over to activate special actions on certain units).

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
20 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Satoshi Nakamura

Publishers

1
Bushiroad Inc.

Linked items

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