Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
2
Time
?-?
Age
?+
Weight
2.8
Rating
6.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Cardfight!! Vanguard has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.
Cardfight!! Vanguard has a moderate influence of luck. Random elements such as card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay.
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. ?????? (Vanguard) is a Japanese trading card game published by Bushiroad. It was created in collaboration between Akira It? (Yu-Gi-Oh! R), Satoshi Nakamura (Duel Masters), and Bushiroad president Takaaki Kidani. The game was also released in conjunction with a TV anime series, "???????!! ??????" (Cardfight!! Vanguard). In the game, players "ride" a unit as their Vanguard, which represents them on the board. They may also summon other units as Rear Guards to attack or support. The game is won by doing 6 points of damage to the opponent's Vanguard. As players attack, if they are using their vanguard they can "drive check" whereby they check the top card of their deck for "triggers" which increase power and have other effects, and add these cards to their hand. Triggers can also be revealed when players take damage to their vanguard by performing a "damage check". At the start of the game, each player places their grade 0 starting vanguard face down in the "vanguard circle" and then draws 5 cards. They may return any number of cards to the deck and re-draw to form their starting hand, but only once. It's a good tactic to return trigger cards from your first hand as these are better utilised when drawn from the deck as part of a "drive check" or "damage check". Once the players are done setting up their initial hand they determine who goes first (often, rock-paper-scissors is used for this) and then each turn follows the same turn order: 1. Stand up (only at the start of the game, and both players perform this action simultaneously whereby they flip over their vanguard) 2. Stand and Draw 3. Ride 4. Call 5. Attack 6. Guard 7. Drive Check 8. Damage Check 9. (more attacks? Go back to 5) 10. Turn end - change to other player and go back to 2 It's worth noting that strategically, taking damage early in the game can be beneficial as you can use cards in the damage zone to "counter blast" (flip the cards over to activate special actions on certain units).
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