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Kaijudo box art
2012 Ranked #17,055

Kaijudo

A collectible battle card game has players deploy creatures and spells, break opposing shields, and attack an undefended rival to win. Any card can become mana, reducing resource failure while keeping deck-building choices central.

Customizable Games Card Game Collectible Components Hand Management Collectible: Collectible Card Games

Players

2

Play time

Not listed

Age

8+

Complexity

1.67/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules. Each player has a deck full of creatures and spells.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a reincarnation of TCG "Duel Masters" with some minor changes in rules. Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game. The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences: 1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw". 2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

4
Tyler Bielman Mike Elliott Andrew Finch James Hata

Artists

4
D-Suzuki Dai Matt Dixon Dustmoss

Publishers

1
Wizards of the Coast

Linked items

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