Table feel
The game Portal has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Players
2
Time
?-?
Age
13+
Weight
2
Rating
6.07
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game Portal has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Portal has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, offering a good balance between easiness and depth. Overall, Portal has a strong replayability score of 7.85.
The final luck score for Portal is 7.67, indicating a game that relies more on player decisions and strategy rather than random elements. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning.
Portal is a 'stripped-down' version of Magic: the Gathering designed to appeal to new players. While the game retained some of the features of the original game, it also removed a number of abilities and interactions deemed too confusing for the novice player. Though a number of the cards in portal were direct counterparts to cards in the regular-run of Magic: the Gathering, gone were named abilities like Trample, Banding, -walk (though Three Kingdoms did add the ability "Horsemanship", which is almost but not quite flying). Additionally, the game cut back on cards that could be played on another player's turn (i.e. instants and interrupts), leading to a greater focus on creatures and not spell interactions to achieve victory. Portal cards are recognizable from core and expansion sets of Magic: the Gathering by the expansion symbol, as well as a bolder and larger font in the text box, and symbols next to the attack and defense numbers of creatures. Portal was printed in three editions: Portal Portal Second Age Portal Three Kingdoms (with an Eastern/Chinese theme)
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.