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Grimmoir box art
2018 Ranked #19,298

Grimmoir

This tactical fantasy battle game has players spend energy to move, activate, and defeat every opposing character. Tired characters cost more to use, so conserving energy while shaping front and back lines is crucial.

Card Game Fantasy Action Points Deck, Bag, and Pool Building

Players

2

Play time

15-30 min

Age

12+

Complexity

1.25/5

Rating

5.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Once upon a time a good and virtuous girl found her prince charming and lived happily ever after. Good bedtime story.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Once upon a time a good and virtuous girl found her prince charming and lived happily ever after. Good bedtime story. But life isn’t a fairy tale, and what parents have told us often goes beyond the truth. Heroes of fairy tales had to fight for their rights, often in a brutal way...and they did not always win. Welcome to the grim world where a road lined with dead bodies of enemies leads to a happy ending! The goal of GrimmoiR is to defeat the opponent's character. At the beginning of the game, each player chooses six characters and take five energy points; the randomly selected first player begins the first round with one energy point less. The first player chooses and puts one character in the front line on the table. Then second player places their first character in front of that character and second character in the back line, right behind their first character. The first player selects the next two characters, places one to the back line behind the already placed character, and the second to the front line on any side of already placed cards. Repeat the process until each player has six characters in the battlefield: three in the front, and three in the back. Players take one action in turn. They pay energy points for the action. The action includes: Character activation Movement of the character The player pays one energy point to activate the character. Activation includes both attack and the use of character special skills. If a player wants to activate a tired character, they can do it, but they must pay two energy points. A player can't activate a tired character if any of their characters is still ready. The game lasts until one of the players defeats all of the opponent's characters. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Krzysztof Matusik

Artists

2
Krzysztof Matusik Natalia Rodak

Publishers

1
Octopus Games

Linked items

No published linked games yet.