Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2
Time
15-30
Age
12+
Weight
1.25
Rating
5.69
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Grimmoir has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game has moderate ease of learning, making it accessible to a wide range of players.
Grimmoir has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Grimmoir strikes a good balance between luck and strategy.
Once upon a time a good and virtuous girl found her prince charming and lived happily ever after. Good bedtime story. But life isn’t a fairy tale, and what parents have told us often goes beyond the truth. Heroes of fairy tales had to fight for their rights, often in a brutal way...and they did not always win. Welcome to the grim world where a road lined with dead bodies of enemies leads to a happy ending! The goal of GrimmoiR is to defeat the opponent's character. At the beginning of the game, each player chooses six characters and take five energy points; the randomly selected first player begins the first round with one energy point less. The first player chooses and puts one character in the front line on the table. Then second player places their first character in front of that character and second character in the back line, right behind their first character. The first player selects the next two characters, places one to the back line behind the already placed character, and the second to the front line on any side of already placed cards. Repeat the process until each player has six characters in the battlefield: three in the front, and three in the back. Players take one action in turn. They pay energy points for the action. The action includes: Character activation Movement of the character The player pays one energy point to activate the character. Activation includes both attack and the use of character special skills. If a player wants to activate a tired character, they can do it, but they must pay two energy points. A player can't activate a tired character if any of their characters is still ready. The game lasts until one of the players defeats all of the opponent's characters. —description from the publisher
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