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Hordes Of Grimoor box art

Hordes Of Grimoor

Players

2

Time

20-30

Age

?+

Weight

2.13

Rating

6.01

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Hordes of Grimoor has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a good level of player interaction.

Replay value

Hordes of Grimoor has a high variability gameboard, with multiple paths to victory and random elements that keep each playthrough fresh. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Hordes of Grimoor has a strong replayability score of 7.91.

Luck profile

Hordes of Grimoor has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the two-player card game Hordes of Grimoor, each player commands a Horde of Cohorts, trying to expand his Domain in the world of Grimoor. Players draw and play Cohort cards to strengthen their Horde and conquer new Territories. Territories can be built into Strongholds. Rare Curios grant the players scalable powers and points. At the end of three Conflicts, the player with the most points wins! Hordes of Grimoor uses a simple two Action turn system. Players alternate turns, with each player receiving two Actions which he must use to escalate the Conflict. Once a player has five Cohorts in his Horde, the Conflict ends and a new Conflict begins. After three Conflicts, the game ends and the player with the highest score wins!

Media

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Editions

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Credits

Designers

1
John Clowdus

Artists

1
JJ Ariosa

Publishers

1
Small Box Games