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Hemloch: Dark Promenade box art
Rich game profile

Hemloch: Dark Promenade

In Hemloch: Dark Promenade, each of the two players heads an ancient house in the city of Hemloch. With nights that last for years and cults that await the coming sunrise, Hemloch is a peculiar city, inhabited by even more peculiar denizens. Players use these minions to assert th...

Players

2

Time

20-30

Age

?+

Weight

2

Rating

7.17

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Hemloch: Dark Promenade has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Overall, Hemloch: Dark Promenade provides a fresh and engaging experience for repeated plays.

Luck profile

Hemloch: Dark Promenade has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Hemloch: Dark Promenade, each of the two players heads an ancient house in the city of Hemloch. With nights that last for years and cults that await the coming sunrise, Hemloch is a peculiar city, inhabited by even more peculiar denizens. Players use these minions to assert their influence across the city, gaining control of different districts. Hemloch: Dark Promenade is played over a series of three weeks (i.e., rounds). Each week, the players take turns playing minion cards from their hands to their avenues to gain influence, take districts, and thwart the other player's plans. At the end of three weeks, the game ends and the player with the most points wins.

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Editions

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Credits

People and publishers

Designers

1
John Clowdus

Artists

1
Daryl Toh Liem Zhan

Publishers

1
Small Box Games

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