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Die Tore Der Welt: Das Kartenspiel
6.08
Sea Change
6.45Play suited cards to win tricks and manage timing.
The Brain
7.43Coordinate shared actions while clues or threats pressure the group.
Heat
6.00Draft from shared options to assemble a plan over successive turns.
Exceed: Blazblue – Jin Box
8.46Move pieces across a map while planning position and timing.
Slap .45
6.32Use physical skill and timing to pull off the key moves.
Argoat
6.60
Karawane
6.48Manage cards in hand to time plays, combos, and scoring windows.
Warzoo
6.54Bluff, read opponents, and time reveals around hidden information.
Adventure Time Card Wars: Lemongrab Vs. Gunter
6.70Manage cards in hand to time plays, combos, and scoring windows.
Sherlock Mittelalter: Die Holde Maid
6.68Coordinate shared actions while clues or threats pressure the group.
Trickdraw
7.05
On The Cards
6.52Play suited cards to win tricks and manage timing.
Journey Adventure Quest
8.44Collect matching sets while timing when to score or trade them.
Volle Scholle
6.17Remember hidden information and use recall to make better choices.
Magic: The Gathering – Duel Decks: Merfolk Vs. Goblins
7.37Play event cards to drive map pressure and long-term timing.
Samoa
6.54Use clues and contradictions to deduce hidden information.
Sid Meier's Civilization: The Card Game
5.97Collect matching sets while timing when to score or trade them.
Cangaço
7.25Collect matching sets while timing when to score or trade them.
Friegas Tú
7.02Bluff, read opponents, and time reveals around hidden information.
Piquet
6.55Play suited cards to win tricks and manage timing.
Mystick Domination
6.42
Disciple Detective
7.33Coordinate shared actions while clues or threats pressure the group.
Way Of The Fighter: Turbo
7.15Bluff, read opponents, and time reveals around hidden information.