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Volle Scholle box art
2011 Ranked #12,576

Volle Scholle

Auction game has players bid penguins for ice floes while balancing the points held in each collection. Mismatched totals cause penalties, making a winning bid valuable only when it fits the rest of your holdings.

Animals Card Game Auction/Bidding Memory

Players

3-4

Play time

Not listed

Age

8+

Complexity

1.6/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Volle Scholle, players need to balance their penguin and ice floe holdings in order to come out on the top of the world – er, make that the bottom of the world since penguins live in the Antarctic.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Volle Scholle, players need to balance their penguin and ice floe holdings in order to come out on the top of the world – er, make that the bottom of the world since penguins live in the Antarctic. In any case, the game includes 72 penguin cards – four colors valued 1-5 (x3) and twelve jokers valued 2 – and 18 ice floe cards, one game-ending card and 17 valued 2-10. The game-ending floe is shuffled among the bottom four ice floe cards, and each player receives a hand of twelve penguin cards. Each round, the active player reveals an ice floe card from the deck, then places one or more penguins of the same color (plus jokers) on the table to bid for the card. Other players can increase the bid using the same color or pass. Once everyone but one person drops out, that player discards his bid and collects the ice floe. All other players have the option of discarding their penguins or keeping them in a face-down pile. Players then draw 0, 1 or 2 cards to refill their hands based on the number of cards they played: 0, 1 or 2+. When the game-ending floe is revealed, the game ends and players discard their hands. Players then compare their ice floe total with their penguin points (the cards collected face-down). If the totals match, the player's score is the sum of penguin points. If the player has more floe points, he subtracts the difference from his penguin score; if he has more penguins than floe, he subtracts twice the difference from his penguin score. High score wins, with the number of floe cards in hand breaking ties.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
20 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Martin Wallace

Artists

2
???? (Sai Beppu) Uli Stein

Publishers

3
KOSMOS Magellan SUNNY BIRD

Linked items

No published linked games yet.