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Arche Noah box art

Arche Noah

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

5.83

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Arche Noah has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Arche Noah has a high replayability score due to its high variability in gameplay, the presence of expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

Arche Noah has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

With a name like Arche Noah, it should come as no surprise that you want to collect animals in pairs. At the start of the game, players receive one animal card face down from the shuffled deck; the deck includes ten types of animals, with cards numbered 1-4 for each type. The player looks at this card in secret, and takes 10-12 purple chips and 2-3 green chips, depending on the number of players. Each round, animal cards are revealed equal to the number of players. In clockwise order from the starting player, each player bids a number of purple chips, then starting with the high bidder (going clockwise from the starting player in case of ties), each player takes one animal card and places it face down on his stack. If a player discards one of his green chips, he takes two animals instead, stiffing whoever comes last in the round! After all of the animals have been claimed, players reveal their collection. Pairs of the same type of animal score the sum of their numbers; if you have all four animals (two pairs), you receive 3 bonus points; if you have an animal which is not part of a pair, you lose points equal to its number. Each pair of purple chips is worth 1 point. After tallying the points, players shuffle the cards, refill their purple chips, receive one animal in secret, then play another round. At the end of that round, players score again, this time receiving 1 point for each green chip still in hand. Whoever has the highest total over two rounds wins!

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Credits

Designers

1
Christoph Behre

Artists

1
Doris Matthäus

Publishers

1
AMIGO

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