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Arche Noah box art
2013 Ranked #19,216

Arche Noah

This auction collection game has players bid for animal cards, form pairs, and earn the highest score over two rounds. Green chips can claim extra animals, but unpaired cards lose points and make bidding decisions risky.

Animals Card Game Auction/Bidding Set Collection

Players

2-5

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

With a name like Arche Noah, it should come as no surprise that you want to collect animals in pairs. At the start of the game, players receive one animal card face down from the shuffled deck; the deck includes ten types of animals, with cards numbered 1-4 for each type.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With a name like Arche Noah, it should come as no surprise that you want to collect animals in pairs. At the start of the game, players receive one animal card face down from the shuffled deck; the deck includes ten types of animals, with cards numbered 1-4 for each type. The player looks at this card in secret, and takes 10-12 purple chips and 2-3 green chips, depending on the number of players. Each round, animal cards are revealed equal to the number of players. In clockwise order from the starting player, each player bids a number of purple chips, then starting with the high bidder (going clockwise from the starting player in case of ties), each player takes one animal card and places it face down on his stack. If a player discards one of his green chips, he takes two animals instead, stiffing whoever comes last in the round! After all of the animals have been claimed, players reveal their collection. Pairs of the same type of animal score the sum of their numbers; if you have all four animals (two pairs), you receive 3 bonus points; if you have an animal which is not part of a pair, you lose points equal to its number. Each pair of purple chips is worth 1 point. After tallying the points, players shuffle the cards, refill their purple chips, receive one animal in secret, then play another round. At the end of that round, players score again, this time receiving 1 point for each green chip still in hand. Whoever has the highest total over two rounds wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–4
Play time
25 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Christoph Behre

Artists

1
Doris Matthäus

Publishers

1
AMIGO

Linked items

No published linked games yet.