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Heat box art

Heat

Players

3-5

Time

20-30

Age

13+

Weight

1.63

Rating

6.00

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Heat has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Heat has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Heat has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Recruit members of your criminal mob, then pull off jobs in the city for cash. Some crimes attract more attention from the police than others, and bringing down the Heat is bad for everybody. Heat is a micro-ish card game that plays out over three rounds. Every round, there's a drafting phase where your hand evolves by passing cards to your neighbor and drawing new cards. Then you select which cards from the hand you draft to play, attempting to out-guess the other players while scoring the highest yourself and carefully managing the amount of Heat you have, lest the police come down on you at the end.

Editions

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Files

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Credits

Designers

2
Dave Chalker Chris Cieslik

Artists

1
Cara Judd

Publishers

1
Asmadi Games

Linked items

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