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Krom: Evolution box art
2018 Ranked #13,727

Krom: Evolution

Resource game has tribal rivals collect materials and exchange them for inventions that earn victory points. Choosing diverse resources supports better evolutions, turning each trade into a race for clever achievements.

Card Game Prehistoric Open Drafting Simultaneous Action Selection

Players

2-6

Play time

30-40 min

Age

5+

Complexity

1.5/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The village chief has disappeared. Panic!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The village chief has disappeared. Panic! The tribe needs a new head, but this time, as long as it's done it must be smart (it will change as the other would say) in order to evolve the whole human species (just that)! And this smart head is yours, of course! Except that others think so too, it feels like a fight in the Kroms. The goal in Krom is to collect diverse and varied resources (bone, wood, stone, Krom, life ...) in order to be able to exchange them for Evolutions cards (which represents your smart head), but not any evolutions, we're talking here about inventing the Cine-Magnon or the Stupid-mouth. Each evolution card give you more or less victory point, depending on the level of "ingenuity" of the invention in order to end the game. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
30–40 min
Age
5+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Xavier Baud Kevin Berenger

Artists

1
Damien Cornu

Publishers

2
Borderline Editions Gen-X Games

Linked items

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