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Agricola: Roman Campaign In Britain, Ad 82-84
6.83Move forces between areas to control positions and pressure rivals.
Jours De Gloire Campagne Ii: La Pologne
7.36Move pieces across a map while planning position and timing.
Token Terrors: Battlegrounds
7.63Move pieces across a map while planning position and timing.
Mason-dixon: The Second American Civil War
6.61Maneuver forces across tactical or historical battle maps.
Commandos: Europe
7.56Maneuver forces across tactical or historical battle maps.
Sea Lords On The Mekong Delta
6.99Maneuver forces across tactical or historical battle maps.
Task Force: Carrier Battles In The Pacific
7.44Maneuver forces across tactical or historical battle maps.
Saratoga 1777
7.37Move pieces across a map while planning position and timing.
Rick And Morty: The Morty Zone Dice Game
6.67Roll dice and choose how to use the results for tactical outcomes.
Port Stanley: Battle For The Falklands
6.37Maneuver forces across tactical or historical battle maps.
Montebello
7.32Maneuver forces across tactical or historical battle maps.
Mutant Chronicles Warzone Resurrection
7.74Spend limited actions each turn to balance movement, setup, and scoring.
Decisive Victory 1918: Volume One – Soissons
8.09Maneuver forces across tactical or historical battle maps.
Valley Of Tears: The Yom Kippur War, 1973
8.88Maneuver forces across tactical or historical battle maps.
Battle Ravens
6.60Place workers to claim actions and turn resources into plans.
Blood On The Ohio: Washington's Indian War 1789-1794
7.37Play linked scenarios where mission goals shape each session.
Albuera 1811
7.46Maneuver forces across tactical or historical battle maps.
North German Plain
6.24Maneuver forces across tactical or historical battle maps.
Yankees & Rebels
7.58Maneuver forces across tactical or historical battle maps.
Vietnam Battles: Snoopy's Nose & Iron Triangle
7.15Maneuver forces across tactical or historical battle maps.
Hero Master: An Epic Game Of Epic Fails
6.76Build a deck or pool that turns small actions into stronger combos.
Finis Terrae
7.82Cover spaces on a grid to build a spatial scoring plan.
Rory's Story Cubes: Scooby-doo
6.75Shape the story through prompts, choices, and table-driven outcomes.
Ultimus Romanorum: La Chute De Rome
7.46Move forces between areas to control positions and pressure rivals.