Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An operational level wargame on carrier warfare in the WW2 Pacific theater. It covers from the raid on Pearl Harbor to the Battle of the Eastern Solomons, and also includes two fictional battles.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
An operational level wargame on carrier warfare in the WW2 Pacific theater. It covers from the raid on Pearl Harbor to the Battle of the Eastern Solomons, and also includes two fictional battles. Players will control either carrier task force of the Imperial Japanese or United States Navy. Players manage fleet organization, fleet movement, search for the enemy and aircraft operations. Search system uses the dummy counters and the information chits. The winner is determined by victory points based on damage inflicted to the opponent ships. Players also earn VP for strategic objective achieved or prevented. Scenario 1. Attack on Pearl Harbor (Dec 7, 1941) Solo 2. Sinking of Prince of Wales and Repulse (Dec 10, 1941) Solo 3. Battle of the Java Sea (Feb 27, 1942) Solo 4. Carrier vs. Carrier (Fictional) 5. Battle of the Coral Sea (May 7-8, 1942) 6. Battle of Midway (Jun 4, 1942) 7. Battle of the Eastern Solomons (Aug 24-25, 1942) 8. General Fleet vs. Pacific Fleet (Fictional) 9. Battle of the Santa Cruz Islands?(Oct 25-27, 1942) - Command Magazine Japan #10 and Japan Wargame Classics 10. Campaign of Solomons (1942) - Command Magazine Japan #15 11. Indian Ocean raid (Apr 5-9, 1942) - Command Magazine Japan #10 and Japan Wargame Classics 12. Assault on Solomons (1942) - Command Magazine Japan #10 Components (First edition) 1 rulebook 3 counter sheets (about 400 counters) 7 map board (3 - 197 x 296 mm; 4 - 306 x 406 mm) 2 reference cards 2 fleet organization cards 2 aircraft operation cards 1 counter tray Japanese versions: First published as "World War Game (WWG)" series #8 by Epoch Co. in 1982. Second edition as an issue game of Command Magazine Japan #10 in 1996. Third edition as Japan Wargame Classics #1 in 2009. Chinese version by AURORA GAME STUDIO in 2019 (Historical Simulate War-games Series 004). English version by VUCA simulation (in development in 2022).