Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Landings and battles are displayed on two general maps while they are taking place on the island. Surprise techniques by the Japanese and the succession of land, air and naval battles in addition to historical faithfulness, make Okinawa a precise and amusing wargame.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
Landings and battles are displayed on two general maps while they are taking place on the island. Surprise techniques by the Japanese and the succession of land, air and naval battles in addition to historical faithfulness, make Okinawa a precise and amusing wargame. Degree of difficulty: 3/6 Contents: 20 little maps to calculate the hidden position of Japanese forces and American movement. 2 tables to resolve combat and to calculate the artillery fire in matte finish plasticized cardboard. 166 counters in plasticized, matte finish cardboard, cut and printed on both sides representing *American and Japanese units which took part to the battle. Playing board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Rule booklet in 4 languages with examples. Plastic storage tray and dice.