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Battlecars
6.22Move pieces across a map while planning position and timing.
Justice League: Hero Dice – Superman
6.43Coordinate with teammates to solve the game's shared challenge.
Outback
6.32Build patterns from chosen pieces to unlock scoring opportunities.
Funkoverse Strategy Game: Game Of Thrones 100
7.21Move pieces across a map while planning position and timing.
Qwixx Longo
6.81Mark choices on a sheet to build patterns and complete objectives.
The North
6.91Build a deck or pool that turns small actions into stronger combos.
Kingdom Run
6.73Roll dice and choose how to use the results for tactical outcomes.
Mighty Empires
6.18Maneuver forces across tactical or historical battle maps.
Gekido: Bot Battles
6.34Roll dice and choose how to use the results for tactical outcomes.
War For Chicken Island
6.90Play event cards to drive map pressure and long-term timing.
Tavern Masters
6.78Coordinate with teammates to solve the game's shared challenge.
Minotaur Lords
5.94Commit presence to key areas and fight for influence where it matters.
Pengoloo
6.03Remember hidden information and use recall to make better choices.
Legendary Creatures
6.88Draft from shared options to assemble a plan over successive turns.
1572: The Lost Expedition
6.65Maneuver forces across tactical or historical battle maps.
The Lord Of The Rings: Combat Hex Tradeable Miniatures Game
6.51Spend limited actions each turn to balance movement, setup, and scoring.
Shadowrun: Sprawl Ops
6.57Place workers to claim actions and turn resources into plans.
Nomads
6.26Collect matching sets while timing when to score or trade them.
Cauldron
6.91Collect matching sets while timing when to score or trade them.
Forgotten Depths
7.01Coordinate with teammates to solve the game's shared challenge.
Talo
6.71Build patterns from chosen pieces to unlock scoring opportunities.
By Order Of The Queen
6.51Coordinate with teammates to solve the game's shared challenge.
Proteus
6.58Move pieces across a map while planning position and timing.
Adventure Games: Im Nebelreich
7.09Coordinate shared actions while clues or threats pressure the group.