Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Talo, a game for children and families, contains a lot of wooden tiles with which to build, and in the end players want to be the first on top. As co-designer Johann Rüttinger states, "It's a very good game to learn mathematics without learning..."
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Take That
Direct negative effects at selected opponents.
Three Dimensional Movement
Move pieces through height or depth as well as across the surface.