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Alley Thieves box art
2014 Ranked #20,744

Alley Thieves

This dice-driven area-control game has rival guilds recruit opposing thieves and reach a recruitment goal first. Encounters resolve through skill rolls, while infiltrating a hideout can unlock a bonus action that changes the struggle for control.

Dice Grid Movement Take That

Players

2-4

Play time

Not listed

Age

12+

Complexity

1/5

Rating

5.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the dark alleyways of the City of Legerdemain, 2-4 thief guilds are vying for control of the streets. Thieves must try to recruit opponent's thieves using their stealth, cunning and persuasion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the dark alleyways of the City of Legerdemain, 2-4 thief guilds are vying for control of the streets. Thieves must try to recruit opponent's thieves using their stealth, cunning and persuasion. Those that are not strong enough must admit defeat and join the other guild — but only one guild can come out on top. In Alley Thieves, players control four thieves (which are represented by dice) to try to recruit other opponent's thieves in the city streets. Players take turns moving a thief, and if they encounter an opponent they can try to recruit them. Both players roll the Skill Die and add it to the thief's Skill Value. Whomever has the highest total wins the battle of wits and stealth, and the other thief most admit defeat and join the winner's guild to learn and to improve their craft. When a player infiltrates an opponent's hideout, she may attempt to use a bonus Infiltration Action. The first player to reach the recruitment goal may claim victory and be the master of their craft! The inspiration for this game was to make a small portable game that wouldn't take up too much space, while also playing in a short amount of time.

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Category

1

Mechanism

3

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
10 min
Age
12+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Mandy Tong

Artists

1
Mandy Tong

Publishers

1
Miss Merc007 Games

Linked items

No published linked games yet.