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Battleship Express box art
2007 Ranked #22,661

Battleship Express

Players command a line of ship tiles in a tactical dice battle, attacking opposing vessels to score points. Different ships roll and target in distinct ways, and the first commander to the agreed score wins.

Family Games Dice Travel Take That Dice Rolling

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.11/5

Rating

5.46

Overview

How it plays

How does it play?

COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain’s Game and The Admiral’s Game. The Captain's Game ignore the ships powers on the cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain’s Game and The Admiral’s Game. The Captain's Game ignore the ships powers on the cards. Each player receives 5 ship tiles, one of each ship: Battleship, Destroyer, Aircraft Carrier, Submarine, Patrol Boat. Each player places them in front of them in any order to make up their fleet. On a player's turn they choose one of the ships in their Fleet to attack with and move it to the front of their line. Next the player chooses a ship of an opposing player to attack. The attacking player can only choose one of the first 2 ships in the line to attack. The attacking ship tile shows how many dice to roll. Roll that number of dice and check for hits. Each of the 8 dice is the same. 5 of the sides match the colors of the 5 ships, and the sixth side is a “burst” or “wild”. IF the player does not sink it, the dice are passed to the next player. Set aside any hits and then re-roll based on the attacking ship’s powers. Once the number of hits equals or exceeds the defense number on the ship that's defending, it is sunk removed from play and the attacking player gets a point. The first player to an agreed number of set points wins. Here’s a breakdown of the individual ship powers: Battleship: Declare target. Roll all 8 dice a total of 4 times. Bursts do not count as hits. Destroyer: Declare target. Roll 6 dice a total of 2 times. Bursts count as 2 hits. Aircraft Carrier: Roll 6 dice THEN declare your target, then roll 1 more time. Bursts count as 1 hit. The Aircraft Carrier can also attack from anywhere in your line, so you don’t have to move it to the front where it is vulnerable. Submarine: Roll 3 dice a total of one time. A single Burst will sink whatever you are attacking. Submarines can attack any ship at any place in a Fleet. Patrol Boat: Roll 5 dice a total of 3 times. Bursts count as 1 hit. Part of the Hasbro Express Line.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
7+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Publishers

2
Hasbro Parker Brothers

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