allboardgames.com
King's Gold box art
2014 Ranked #6,436

King's Gold

This push-your-luck dice game has pirates roll for gold, steal from rivals, and try to become the richest. Crossbones lock dice and failed combinations feed the king, so every reroll weighs a bigger haul against a costly collapse.

Family Games Dice Pirates Take That Dice Rolling

Players

2-6

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches, he ordered a cut of their loot.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches, he ordered a cut of their loot. Now in King's Gold, it's your turn to be a pirate, and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn, the active player rolls the five dice up to three times. If a die shows crossbones, it's locked until the end of the turn; otherwise, a player can roll or leave dice as he wants. After he stops, he takes or loses gold as follows: 1 coin face + 1 cannon: Take this many coins from the box, then place this many coins in the King's pile. 1 coin face + 1 skull: Steal this many coins from the player of your choice. Coins on all five dice: Take all of the coins from the King's pile. Skulls on all five dice: Take all of the coins from another player. Cannon on all five dice: Take all of the coins from the box, ending the game. 3+ crossbones or any non-scoring combination: Place three coins from your stash in the King's pile. When all sixty coins in the box have been removed, the game ends and whoever has the most coins wins.

Browse all classifications

Type

1

Category

2

Mechanism

2

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Stéphane Maurel

Artists

1
Pierô

Publishers

4
Blue Orange (EU) Blue Orange Games DiceTree Games Mandala Jogos

Linked items

No published linked games yet.