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We Come In Peace box art

We Come In Peace

Players

2-6

Time

15-25

Age

8+

Weight

1

Rating

6.18

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game We Come in Peace has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

The final luck score for We Come in Peace is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy.

Overview

Ready your blasters and scramble your missiles in this game of exponential chaos! The Alliance of Six Planets has come to an end. Now you must do what it takes to defend your homeworld from the hordes of flying saucers that darken your skies and lay waste to your cities. We Come in Peace is a fun, fast, strategic game for 2-6 players. Opponents roll invasion dice, sending flying saucers to attack your planet's cities. Use defense dice to fight back! Blasters repel invaders. Use rebuilds to repair and replace your destroyed cities, while missiles allow you to deal out some damage of your own to opponents' planets. Be the alien with the least damage at the end of the game to claim a victory of galactic proportions!

Media

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Editions

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Files

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Credits

Designers

1
Mike Richie

Artists

1
Grant Wilson

Publishers

1
Rather Dashing Games

Linked items

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