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Amulet
6.91Place workers to claim actions and turn resources into plans.
Tainted Grail: Kings Of Ruin
8.81Coordinate with teammates to solve the game's shared challenge.
Mozzaroller
6.81Push your luck for bigger rewards while risk keeps building.
Waving Hands
7.43Plan actions in a queue and manage the timing before they resolve.
Kings & Creatures
6.79
Yomi Starter Set: Grave Versus Jaina
6.44Manage cards in hand to time plays, combos, and scoring windows.
An Age Contrived
7.52Build routes and networks to connect locations efficiently.
Warlord
7.15Spend limited actions each turn to balance movement, setup, and scoring.
Battleground Fantasy Warfare: Dwarves Of Runegard
7.35
The Dwarves: The Duel
6.03Roll dice and choose how to use the results for tactical outcomes.
Cthulhu: Rise Of The Cults
6.59Build a deck or pool that turns small actions into stronger combos.
Dôjima
7.33Use clues and contradictions to deduce hidden information.
Magic: The Gathering – Duel Decks: Nissa Vs. Ob Nixilis
7.33Play event cards to drive map pressure and long-term timing.
Coral Islands
6.11Push your luck for bigger rewards while risk keeps building.
Infinities: Defiance Of Fate
6.96Play event cards to drive map pressure and long-term timing.
Galopp Royal
5.91Compete for contested options while managing cost and timing.
Warhammer: The Game Of Fantasy Battles (fourth Edition)
6.88Roll dice and choose how to use the results for tactical outcomes.
Strike Them A Blow: 1864 North Anna River
7.45Maneuver forces across tactical or historical battle maps.
Super Farmer
5.71Push your luck for bigger rewards while risk keeps building.
Adrift: A Puzzletale
8.02Coordinate shared actions while clues or threats pressure the group.
Havok & Hijinks
6.69Collect matching sets while timing when to score or trade them.
Magical Friends And How To Summon Them
7.65Race across a track or map while timing movement and upgrades.
The Lord Of The Rings: The Two Towers
7.31Roll dice and choose how to use the results for tactical outcomes.
Get To Da Checkpoint
7.04Roll dice and choose how to use the results for tactical outcomes.