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Get To Da Checkpoint box art
2021 Ranked #12,490

Get To Da Checkpoint

Solo survival dice game has a special operations squad balance marching, stealth, supplies, and combat to reach extraction. Hostile jungle encounters steadily threaten the team, so every checkpoint offers a vital chance to recover.

Abstract Strategy Adventure Action/Event Different Dice Movement

Players

1-2

Play time

30-60 min

Age

8+

Complexity

1.6/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Story so Far… Your squad of Special Ops soldiers has been sent on a Top Secret mission to a remote part of South America. Before you can reach your Landing Zone, your chopper crashes, many kilometers away from your destination.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Story so Far… Your squad of Special Ops soldiers has been sent on a Top Secret mission to a remote part of South America. Before you can reach your Landing Zone, your chopper crashes, many kilometers away from your destination. Salvaging what you can from the wreckage, armed with a GPS uplink, your wits and weapons, you must fight your way through an unknown and hostile jungle. Your only possibility for survival: Get to da Choppa! About the Game- Get to da Choppa! is a solo dice game that’s free to print and play. Your goal is to get your Squad through several areas (called Zones) of the wild jungles of South America. However, this area of the jungle has fallen victim to a number of hostile forces. Drug Lords, UFOs, invisible alien hunters, Nazis, zombies, headhunters, dinosaurs; any jungle action movie trope you can think of you’ll have to face and try to survive. You will need to balance moving, stealth, foraging for supplies and combat to survive. The only way to win is to Get to da Choppa before your squad is wiped out. Each turn, you roll nine dice and can re-roll and keep any dice you like up three total rolls. You place the dice on your Squad sheet to follow the turn's order and show how many dice you have placed to a certain activity that turn. Here’s a breakdown of where all the dice rolled are placed, and what they mean. Enemy Contact- Your Squad encounters an obstacle or enemy that needs to be dealt with. Salvage- Some of your Squad forages for supplies and ammo. March- Your Squad moves along your path towards the next Check Point. Stealth- Your Squad attempts to move slowly and avoid detection from an Enemy Contact. Engage- Your Squad readies for combat! Lock and Load! Command- Can be used as an additional die during each of the Salvage, March, Stealth and Combat phases. They can also be used to re-roll any single die on the Salvage, Combat, Injury, Recovery or Supply Shortage tables. The drama of the story unfolds by balancing the lives of your squad with the risks and combat you are willing to get into, as well as ensuring enough resources. Each turn brings you closer to the next checkpoint, where you will need to rest, restock, and heal up. The game ends by reaching the fourth Zone's Checkpoint where the extraction Chopper is waiting to take what's left of your squad back to safety. Victory conditions are calculated by a simple number of Squad members survived, or a slightly more involved scoring system. —description from the designer Results of the 2020 Solo PnP Design Contest for Get to da Choppa! Best Overall Game: 19th Best Easy to Build Game: 9th Best Original Artwork: 10th Best Game Designed in Contest Timeframe: 5th Best New Solitaire Designer: 8th Best Push Your Luck/Survival: 3rd

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30–60 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Sean Young

Artists

2
Samuel Milham Sean Young

Publishers

1
Great Games

Linked items

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