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Magical Friends And How To Summon Them box art
Rich game profile

Magical Friends And How To Summon Them

In Magical Friends and how to summon them you'll be one of 5 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds. Since your colleagues, the other wizards, are your biggest competitors, you'll have to cheat your way...

Players

2-5

Time

60-90

Age

12+

Weight

2.33

Rating

7.65

Should this hit the table?

Quick read before the metadata.

The game Magical Friends and How to Summon Them has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also has a good amount of strategic depth in confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' strategies and turns, making interaction a key aspect. However, the level of cooperation required is relatively low, as the game focuses more on individual achievement rather than team or collective goals. Overall, the game has a solid interaction score of 7.4.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Magical Friends and How to Summon Them has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also has a good amount of strategic depth in confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' strategies and turns, making interaction a key aspect. However, the level of cooperation required is relatively low, as the game focuses more on individual achievement rather than team or collective goals. Overall, the game has a solid interaction score of 7.4.

Replay value

Magical Friends and How to Summon Them has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

The final luck score for Magical Friends and How to Summon Them is 5.33, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game's outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

What ABG knows about this game

In Magical Friends and how to summon them you'll be one of 5 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds. Since your colleagues, the other wizards, are your biggest competitors, you'll have to cheat your way through the competition by using magical powers to sneak in some extra friends, which the others will do. In each round, you'll choose one of the available summon cards and summon a magical creature that will pretend to be your friend. To decide who will go first in each round, you will offer powerful artifacts to determine the turn order. Higher value artifacts will let you play and also pick a summoning card before your opponents, while lower value artifacts will provide additional options during your turn. When you choose a summon card, you can place the corresponding creature standee on the board. It also tells you how many and how far your creatures can move this turn. Each of the 50 unique creatures has its own ability and interacts differently with the other creatures. Very quickly, the board will be filled with creatures and it will be difficult to guide your friends through the different paths to the tavern. These paths are double-sided and can be combined in many different ways. But be aware, more dangerous than the paths are the creatures of your opponents. Don't worry, if one of your friends gets slain or poisoned in all the chaos, nothing will happen to you. For every friend you lose, you'll get pity power to speed up one of your other buddies. So stay in the lead or win the game from behind, both are possible. —description from the designer

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Credits

People and publishers

Designers

1
Klemens Luger

Artists

2
Hannah Flattinger Tran Khiet Van Ho

Publishers

1
Shelf Buster Games

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