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Magical Friends And How To Summon Them box art
2023 Ranked #12,475

Magical Friends And How To Summon Them

Tactical race game has wizards summon creatures and guide the most friends through shifting paths to a tavern. Artifact bids set turn order, while creature abilities and losses can turn setbacks into pity-powered comebacks.

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Players

2-5

Play time

60-90 min

Age

12+

Complexity

2.33/5

Rating

7.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Magical Friends and how to summon them you'll be one of 5 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Magical Friends and how to summon them you'll be one of 5 powerful wizards who will try to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds. Since your colleagues, the other wizards, are your biggest competitors, you'll have to cheat your way through the competition by using magical powers to sneak in some extra friends, which the others will do. In each round, you'll choose one of the available summon cards and summon a magical creature that will pretend to be your friend. To decide who will go first in each round, you will offer powerful artifacts to determine the turn order. Higher value artifacts will let you play and also pick a summoning card before your opponents, while lower value artifacts will provide additional options during your turn. When you choose a summon card, you can place the corresponding creature standee on the board. It also tells you how many and how far your creatures can move this turn. Each of the 50 unique creatures has its own ability and interacts differently with the other creatures. Very quickly, the board will be filled with creatures and it will be difficult to guide your friends through the different paths to the tavern. These paths are double-sided and can be combined in many different ways. But be aware, more dangerous than the paths are the creatures of your opponents. Don't worry, if one of your friends gets slain or poisoned in all the chaos, nothing will happen to you. For every friend you lose, you'll get pity power to speed up one of your other buddies. So stay in the lead or win the game from behind, both are possible. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
60–90 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Klemens Luger

Artists

2
Hannah Flattinger Tran Khiet Van Ho

Publishers

1
Shelf Buster Games

Linked items

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