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Mozzaroller box art

Mozzaroller

Players

1-4

Time

20-30

Age

7+

Weight

1

Rating

6.81

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mozzaroller has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Mozzaroller has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Mozzaroller has a strong replayability score of 7.95, making it highly enjoyable and engaging for repeated plays.

Luck profile

Mozzaroller has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The newly opened pizzeria "Angelo" cannot save itself from orders. As a scooter-driving pizza deliverer, it is your job to deliver these pizzas to as many customers as possible — but first the pizzas have to be topped with the right ingredients! Can you establish yourself as the customers' favorite deliverator? Your goal in Mozzaroller is to place dice on customer cards to complete as many orders as possible and to secure the most valuable deliverer tiles. On a turn, you roll the eight ingredient dice, then place at least one die on a matching ingredient on any customer card; if you place more than one die, you must place all dice after the first on the same customer or on adjacent ones. Next, you decide whether to: Re-roll with all unplaced dice Pass You can re-roll as often as you want, but after each roll you must be able to place at least one ingredient on an already started customer card or a customer card adjacent to a card that already has a die on it. Fail to do this, and you must pass, losing all customers that have not had their orders fulfilled. You collect all finished customers, and if you now have the most customers of one color in front of you, you take the corresponding deliverer tile and add it to your order cards. Players continue to take turns until the draw pile is emptied, after which players tally their points.

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Credits

Designers

1
Jeffrey D. Allers

Artists

1
Bart?omiej Kordowski

Publishers

1
Piatnik

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