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Mozzaroller box art
2021 Ranked #12,375

Mozzaroller

Dice-placement game has pizza deliverers complete customer orders and secure valuable delivery tiles for the highest score. Re-rolling can improve ingredients, but a failed placement abandons every unfinished order from that run.

Card Game Dice Push Your Luck Re-rolling and Locking

Players

1-4

Play time

20-30 min

Age

7+

Complexity

1/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The newly opened pizzeria "Angelo" cannot save itself from orders. As a scooter-driving pizza deliverer, it is your job to deliver these pizzas to as many customers as possible — but first the pizzas have to be topped with the right ingredients!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The newly opened pizzeria "Angelo" cannot save itself from orders. As a scooter-driving pizza deliverer, it is your job to deliver these pizzas to as many customers as possible — but first the pizzas have to be topped with the right ingredients! Can you establish yourself as the customers' favorite deliverator? Your goal in Mozzaroller is to place dice on customer cards to complete as many orders as possible and to secure the most valuable deliverer tiles. On a turn, you roll the eight ingredient dice, then place at least one die on a matching ingredient on any customer card; if you place more than one die, you must place all dice after the first on the same customer or on adjacent ones. Next, you decide whether to: Re-roll with all unplaced dice Pass You can re-roll as often as you want, but after each roll you must be able to place at least one ingredient on an already started customer card or a customer card adjacent to a card that already has a die on it. Fail to do this, and you must pass, losing all customers that have not had their orders fulfilled. You collect all finished customers, and if you now have the most customers of one color in front of you, you take the corresponding deliverer tile and add it to your order cards. Players continue to take turns until the draw pile is emptied, after which players tally their points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20–30 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Jeffrey D. Allers

Artists

1
Bart?omiej Kordowski

Publishers

1
Piatnik

Linked items

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