ABG All Board Games
Amulet box art

Amulet

Players

1-5

Time

60-90

Age

12+

Weight

2.67

Rating

6.91

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Amulet has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.

Replay value

Amulet offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The scalability is good, adapting well to different player counts. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest in understanding its depth.

Luck profile

Amulet has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy.

Overview

Presentation on Essen Spiel 2021 Amulet is an exciting adventure where each player takes on a mantle of a monster hunter with five unique characters to choose from. Players are tasked with stopping the forces of evil pouring out from the ruins of the dark castle. Every day players will have to visit various locations, obtaining skills and useful items, repairing their equipment, carrying out tasks and, of course, battling various monsters. The ultimate goal is to rid the neighborhood of evil. The player who performs best at this task wins the game. The game's events take place over several 'days' (rounds). Each day players move their characters' figures to various locations to perform available actions. Characters have their own unique sets of equipment:amulet, weapon and item tokens to be used against monsters in combat. The combat resembles a dynamic puzzle: players select weapons and items based on the monster's type, and this choice affects the chances of victory in the fight as well as potential spoils of war. Players gain Victory Points for defeating monsters and successfully carrying out tasks. Whoever obtains more VP by the end of the game becomes the winner.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Alena Sokolov Vladimir Sokolov

Artists

2
Nikita Rozhkov Igor Savchenko

Publishers

2
Jet Games Studio Lavka Games

Linked items

No linked items imported yet.