Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Climb colossal creatures, dodge their attacks, shatter binding crystals, and heal 17 cooperative boss maps with custom climber decks.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Combine one climber with one class to form a distinctive action deck, then open the spiral-bound scenario book to one of seventeen towering leviathans. Cards provide movement, jumps, glides, strikes, and skills, but they also act as stamina: spending too aggressively can leave a climber exhausted or falling. Each creature changes the terrain, attack patterns, and puzzle of reaching its binding crystals. Coordinate positions, exploit off-turn skills, weather escalating threats, and break every crystal before the team is overwhelmed. Solo and cooperative play use the same tactical system without an app.