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Vs System
6.79Manage cards in hand to time plays, combos, and scoring windows.
Nile Deluxor
6.84Manage cards in hand to time plays, combos, and scoring windows.
Crimson Company
7.24Compete for contested options while managing cost and timing.
Gold!
6.71Remember hidden information and use recall to make better choices.
Cover Your Assets
6.40Collect matching sets while timing when to score or trade them.
13 Minutes: The Cuban Missile Crisis, 1962
6.37Play event cards to drive map pressure and long-term timing.
Art Decko
6.92Build a deck or pool that turns small actions into stronger combos.
The Cousins' War
7.10Maneuver forces across tactical or historical battle maps.
Mortum: Medieval Detective
7.40Coordinate shared actions while clues or threats pressure the group.
Conquest Of The Fallen Lands
6.79
Tail Feathers
7.04Roll dice and choose how to use the results for tactical outcomes.
Hordes
7.55
Family Business
6.07Manage cards in hand to time plays, combos, and scoring windows.
Boomerang: Europe
6.84Mark choices on a sheet to build patterns and complete objectives.
Court Of The Medici
6.61Manage cards in hand to time plays, combos, and scoring windows.
Blank Slate
6.73Create or guess words from clues, letters, and table pressure.
Navia Dratp
7.15Move pieces across a map while planning position and timing.
Street Fighter: The Miniatures Game
7.30Build a deck or pool that turns small actions into stronger combos.
Meeple War
6.55Place workers to claim actions and turn resources into plans.
Star Munchkin
6.11Draft from shared options to assemble a plan over successive turns.
Arkeis
7.87Coordinate with teammates to solve the game's shared challenge.
Masters Of The Universe: The Board Game – Clash For Eternia
7.85Coordinate with teammates to solve the game's shared challenge.
Cartaventura: Lhasa
6.53Coordinate with teammates to solve the game's shared challenge.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.