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Navia Dratp box art
2004 Ranked #3,889

Navia Dratp

This chess-like game has anime-themed armies face off with Shogi-inspired tactics. Different starter forces create asymmetric strategic battles.

Abstract Abstract Strategy Collectible Components Grid Movement Square Grid

Players

2

Play time

Not listed

Age

8+

Complexity

2.89/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This chess-like game was inspired by Shogi and themed around an anime style. Players set up the two different starter armies consisting of seven holy warriors, seven power-harvesting pawns and two power-harvesting uber-pawns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This chess-like game was inspired by Shogi and themed around an anime style. Players set up the two different starter armies consisting of seven holy warriors, seven power-harvesting pawns and two power-harvesting uber-pawns. Fourteen warriors came with the starters, fifteen from the first expansion, and fifteen from the final expansion. Instead of the initial fourteen warriors, players may chose to draft seven (per side) of these 44 warriors which are summoned onto the board one-at-a-time during play. They can be promoted to more powerful chess/shogi style movement using power crystals. Many of these warriors have special magic powers (e.g., teleportation, resurrection, obliteration) which can be turned on by spending crystals. One of the most exciting things about this chess/shogi variant is that there are multiple ways to win: • Creating a mating solution that forces surrender - Capturing the Navia (She's like the chess/shogi king) • Getting one's own Navia across and off the other side of the board • Economic victory by attaining enough power-crystals for your Navia to blast your opponent off the board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Koichi Yamazaki

Artists

1
Koichi Yamazaki

Publishers

1
Bandai

Linked items

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