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Conquest Of The Fallen Lands box art
2005 Ranked #3,867

Conquest Of The Fallen Lands

This cooperative fantasy game has players free a land overrun by monsters. Working together is essential against invading hordes.

Strategy Games Fantasy Medieval Enclosure Modular Board

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.36/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Conquest of the Fallen Lands, you and your fellow players have a task to free a land invaded by vile hordes of monsters, and win back the treasures they plundered.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Conquest of the Fallen Lands, you and your fellow players have a task to free a land invaded by vile hordes of monsters, and win back the treasures they plundered. The game board is composed of hex tiles representing orc scouting parties, encampments, fortifications, dragons, etc. Each tile has a difficulty level. Players take turns conquering these tiles by playing troop cards on them. Each conquered tile creates new opportunities to tackle tougher tiles around it, both for you and your opponents (so you have to be careful!). Conquering a tile gets you a reward equal to its difficulty level. This money is used in the game to purchase assets and abilities, and it is also used to determine who has won this game, once it's over. A number of magic cards introduce a variety of special effects and abilities that can greatly benefit the players. The game includes two rule sets, Normal and Advanced, that play very differently: The Normal game is very accessible; it is a lighter game that plays with little downtime and yet has a lot of strategic depth. The Advanced rules lead to a more complex game that can sometimes be a bit of a brain burner. It also moves at a much slower pace.

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Type

1

Category

2

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2–5
Play time
90 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Andrei Burago

Artists

2
Josh Cappel Wayne O Connor

Publishers

2
Assa Games ????????? ????

Linked items

No published linked games yet.