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Elk Fest
6.16Use physical skill and timing to pull off the key moves.
Tin Goose
6.97Build routes and networks to connect locations efficiently.
Sheepland
6.54Move forces between areas to control positions and pressure rivals.
Bison: Thunder On The Prairie
6.29Place tiles carefully to build spatial scoring patterns.
Ground Floor (second Edition)
7.32Place workers to claim actions and turn resources into plans.
Age Of Comics: The Golden Years
7.59Place workers to claim actions and turn resources into plans.
Amazonas
6.32Build routes and networks to connect locations efficiently.
Corporate America
7.23Vote, persuade, and read the table to push group decisions.
Union Stockyards
7.43Cover spaces on a grid to build a spatial scoring plan.
Abandon Ship
6.35Bluff, read opponents, and time reveals around hidden information.
Lascaux
6.35Bluff, read opponents, and time reveals around hidden information.
Bruxelles 1893: Belle Époque
8.21Place workers to claim actions and turn resources into plans.
Pangea
6.95Commit presence to key areas and fight for influence where it matters.
Fleet Wharfside
6.89Collect matching sets while timing when to score or trade them.
Vegetable Stock
6.85Draft from shared options to assemble a plan over successive turns.
18ireland
7.50Build routes and networks to connect locations efficiently.
Ristorante Italia
6.81Place workers to claim actions and turn resources into plans.
Homebrewers
7.10Collect matching sets while timing when to score or trade them.
Martians: A Story Of Civilization
6.51Place workers to claim actions and turn resources into plans.
Prey Another Day
6.91Use clues and contradictions to deduce hidden information.
Aeroplanes: Aviation Ascendant
6.57Build routes and networks to connect locations efficiently.
Siam
6.62Move pieces across a map while planning position and timing.
Key Market (second Edition)
7.44Place workers to claim actions and turn resources into plans.
Triqueta
6.84Collect matching sets while timing when to score or trade them.