ABG All Board Games
Union Stockyards box art
Rich game profile

Union Stockyards

Union Stockyards is a mid-weight economic euro game with unique features: A supply/demand driven market that is central to game play, not a sidebar. Low randomness -- market changes due to player decisions. A worker-placement game where your workers may go on strike. Extensively-...

Players

2-5

Time

45-90

Age

14+

Weight

2.58

Rating

7.43

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction and confrontation with a good balance between direct and strategic elements.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction and confrontation with a good balance between direct and strategic elements.

Replay value

Union Stockyards has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Union Stockyards is 5.67. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which gives them some control over the game. However, the game still has a balanced mix of luck and strategy, with the outcome being influenced by both. Overall, luck plays a significant role in Union Stockyards, but player strategy and decisions also have a considerable influence.

Overview

What ABG knows about this game

Union Stockyards is a mid-weight economic euro game with unique features: A supply/demand driven market that is central to game play, not a sidebar. Low randomness -- market changes due to player decisions. A worker-placement game where your workers may go on strike. Extensively-researched historical theme about one of the great industrial wonders of U.S. Gilded Age. Opening in 1865, the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s, more meat was processed here than anywhere in the world. During its height, 40,000 mostly immigrant workers labored in “the busiest square mile on earth”, where over one million livestock passed monthly, supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”. You play one the “Big Five” meat packers, developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds), each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however, if you don’t pay your workers enough, they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle, hogs, or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players, but your meat values will differ due to your engine-building decisions of constructing buildings, establishing branch houses in eastern cities, and improving your brand reputation. At the end of each year, livestock costs (cattle, hogs, sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Duane Wulf

Artists

1
Andrew Bosley

Publishers

1
Solid Rock Games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.