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Ore: The Mining Game box art
2013 Ranked #8,876

Ore: The Mining Game

An industrial worker-placement game has players mine resources, secure contracts, and expand operations for profit. Mines exhaust and opportunities disappear, so supply-chain growth must be paced across seven rounds.

Economic Industry / Manufacturing Commodity Speculation Contracts

Players

2-5

Play time

60-90 min

Age

12+

Complexity

2.29/5

Rating

7.23

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–90 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Joseph W. McClintock Jason Lyle Steingisser

Artists

4
Stephen Davies Andre Garcia Joseph W. McClintock Jason Lyle Steingisser

Publishers

2
Atheris Games Quick Simple Fun Games

Linked items

No published linked games yet.