Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From user review: The game is designed to re-create the history of Sweden from 1523 (the reign of Gustav Vasa) to 1818 (Karl XIII). Each player represent one of five noble families attempting to build status for their family.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
From user review: The game is designed to re-create the history of Sweden from 1523 (the reign of Gustav Vasa) to 1818 (Karl XIII). Each player represent one of five noble families attempting to build status for their family. Status is achieved by accumulating fiefs, money, history cards in sets (which include such things as Queens, scientists, cultural personalities, palaces, commanders, etc.), troops and merchants. The game is driven by event cards ... and there are a ton of 'em. On a turn, a player draws an event card and can play as many of them as he sees fit (whether during his turn or not). Thus, the game becomes a series of various events, usually aiding the player and/or hurting his opponents in some fashion. Expanded by: Svea Rike: Batalj Note: The game was first published by Casper in 1996, and after their demise by Användbart Litet Företag (ALF) in the early 2000s.