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Svea Rike box art
1996 Ranked #5,937

Svea Rike

A historical strategy game where noble families pursue status through fiefs, money, influential figures, troops, and trade. Event cards can be played widely and often, making the country’s shifting history a tool for advancement or disruption.

Strategy Games Civilization Economic Area Majority / Influence End Game Bonuses

Players

2-5

Play time

90-120 min

Age

12+

Complexity

2.44/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From user review: The game is designed to re-create the history of Sweden from 1523 (the reign of Gustav Vasa) to 1818 (Karl XIII). Each player represent one of five noble families attempting to build status for their family.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From user review: The game is designed to re-create the history of Sweden from 1523 (the reign of Gustav Vasa) to 1818 (Karl XIII). Each player represent one of five noble families attempting to build status for their family. Status is achieved by accumulating fiefs, money, history cards in sets (which include such things as Queens, scientists, cultural personalities, palaces, commanders, etc.), troops and merchants. The game is driven by event cards ... and there are a ton of 'em. On a turn, a player draws an event card and can play as many of them as he sees fit (whether during his turn or not). Thus, the game becomes a series of various events, usually aiding the player and/or hurting his opponents in some fashion. Expanded by: Svea Rike: Batalj Note: The game was first published by Casper in 1996, and after their demise by Användbart Litet Företag (ALF) in the early 2000s.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90–120 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Dan Glimne Henrik Strandberg

Publishers

2
Användbart Litet Företag Casper

Linked items

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