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Tin Goose box art

Tin Goose

Players

3-5

Time

90-150

Age

14+

Weight

2.94

Rating

6.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Tin Goose has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. It has moderate player interaction and scales well with different player counts. The game is moderately easy to learn, striking a balance between simplicity and depth. Overall, Tin Goose has a strong replayability score of 7.95.

Luck profile

Tin Goose has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy. Overall, Tin Goose provides a good balance between luck and player agency.

Overview

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher. A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards. Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

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