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Waterloo 20 box art
2000 Ranked #6,913

Waterloo 20

An operational Napoleonic wargame in which commanders maneuver French, Anglo-Allied, and Prussian forces during the Waterloo campaign. Event cards, night turns, and morale spending add friction to forced marches and battle.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.22/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

With Napoleon’s escape from exile and return to France, his Grande Armée is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With Napoleon’s escape from exile and return to France, his Grande Armée is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him? Waterloo 20 is the first in a series of games featuring low unit density on the map (20 pieces or less per side) and medium complexity. Veteran designer Joseph Miranda has reduced the complexity and focused the scope of Napoleonic campaigns with his Napoleonic 20 game system. This system provides for operational level maneuvers and also has random event cards and night game turns to provide some of the “friction of war” that affected both sides greatly during the campaign. Morale plays an important role on both sides as players can ‘spend’ some to force march their pieces, help rally stragglers, or urge their troops on as they advance in battle. Consists of 9 pages of rules (8 for standard rules, one for game-specific rules), 40 die-cut 5/8" counters, an 11" x 17" map and 12 random event cards.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
50 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

3
John R. Cooper John Cooper Brian Train

Publishers

2
Strategy Gaming Society Victory Point Games