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Vittoria 20 box art
2009 Ranked #13,862

Vittoria 20

Napoleonic battle wargame has players lead French or Allied armies and protect or capture Spanish plunder. Random events and night turns create friction, making each attack a gamble over who breaks first.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

1.86/5

Rating

7.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Weeks of maneuver have led Wellington’s Anglo-Allied army of British, Spanish and Portuguese troops to battle with three French armies under Napoleon’s brother, King Joseph, as the invaders attempt to leave Spain with over 3,000 wagon loads of loot.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Weeks of maneuver have led Wellington’s Anglo-Allied army of British, Spanish and Portuguese troops to battle with three French armies under Napoleon’s brother, King Joseph, as the invaders attempt to leave Spain with over 3,000 wagon loads of loot. The expanding Napoleonic 20 game system poses a desperate, large-scale confrontation in Vittoria 20 -- a ‘last stand’ battle where both sides require steel nerves and sabers to protect (or capture) the massive horde of Spanish plunder. The demoralized French have concentrated their forces, but the British attack is ferocious. Who will take the prize? This game features only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns. It is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and "friction of war" that give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Game Components: > One 8-page, color instructions booklet, with Standard and Optional rules included > One sheet of Exclusive rules. > 40 color, die-cut 5/8" mounted game pieces > 12 random event cards > One 11" x 17" color game map > Two color player aid sheets Scale: Each unit is 1 division, each hex is about 800 meters, and each turn is roughly 3 daylight hours (or 10 night hours). Part of the Napoleonic 20 series.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
45 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Kim Meints

Artists

1
Christopher Magoun

Publishers

1
Victory Point Games

Linked items

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