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Fuentes De Oñoro 20 box art
2013 Ranked #13,471

Fuentes De Oñoro 20

Napoleonic battle wargame has players lead opposing armies and break the enemys morale before their own force routs. Random events and morale tracking create a shifting contest around attacks, defense, and historical pressure.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

13+

Complexity

2.8/5

Rating

7.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Napoleonic 20 #18 Following his failed invasion of Portugal in 1810, French Marshal André Masséna fell back into Spain with Wellington's Anglo-Portuguese Army in cautious pursuit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Napoleonic 20 #18 Following his failed invasion of Portugal in 1810, French Marshal André Masséna fell back into Spain with Wellington's Anglo-Portuguese Army in cautious pursuit. Assuming the wretched state of the French would allow him time to capture the key border fortress of Almeida, Wellington settled in for a leisurely siege. But Masséna quickly reorganized his forces and advanced on the British positions in an effort to resupply the beleaguered fortress. Advancing on Almeida on 3 May, 1811, Masséna encountered Wellington's army in strong defensive positions along the Dos Casas River. Heavy fighting erupted, with the British barely managing to hang on to the key terrain. The next day, Masséna scouted the area and discovered that the British right was dangerously weak; that evening he conducted a daring night march that put strong forces into position to roll up Wellington's flank. When the French attack struck on the morning of 5 May, the British right nearly collapsed, and only the sacrifice of the British cavalry and heroic performance of Craufurd's Light Division barely managed to save the day. The savage nature of the fighting and the peril to the British position was revealed in Wellington's statement after the battle, "If Boney had been there, we should have been beaten." Fuentes de Oñoro 20, by designers R. Nicasio Garcia and Jack Gill, allows players to examine this tension-filled battle of the Peninsular Campaign, fought along the Spanish-Portuguese Border. Featuring the same system as GMT's popular "Fading Glory" game, Fuentes de Oñoro 20 has low unit density (20 pieces or less on the game map) and modest complexity. The game focuses on dramatic, fast-playing turns and creates a strong historical narrative through the use of random event cards and the tracking of army morale providing a great feel for the parry-and-thrust of Napoleonic grand battle. Lead your troops forward into action to see if you can break your opponent's morale at bayonet-point before he puts your army to flight. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 7 on a 9 scale Scale: Each unit is 1 division, each hex is 1 mile from end to end, and each turn roughly 3-4 hours of real time.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
60 min
Age
13+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
R. Nicasio Garcia Jack Gill

Artists

4
Tim Allen Alan Emrich Vinh Ha Richard Starke

Publishers

1
Victory Point Games

Linked items

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