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Danube 20 box art
2012 Ranked #10,446

Danube 20

A Napoleonic battle wargame has opposing commanders fight the linked battles of Aspern-Essling and Wagram near Vienna. Story-driven events and army morale create pauses and friction, making the pressure to break an enemy force central to each engagement.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

7.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Napoleonic 20 #17 When the capture of Vienna failed to bring the Austrians to the bargaining table, Napoleon sought more direct means of ending the War of the Fifth Coalition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Napoleonic 20 #17 When the capture of Vienna failed to bring the Austrians to the bargaining table, Napoleon sought more direct means of ending the War of the Fifth Coalition. His first attempt was a nearly impromptu effort to force a crossing of the Danube, then in full spring flood, with the handful of forces that were immediately available. Almost predictably, the resulting battle of Aspern-Essling resulted in a crushing French defeat. Stung by the setback, Napoleon then spent the next month and a half preparing for another assault at the same site, this time concentrating all available troops to ensure his success. In the ensuing battle of Wagram, the second largest engagement of the Napoleonic era, Napoleon managed to defeat the Austrians but failed to achieve the decisive result he'd hoped for, forcing him to acknowledge that his foes were "no longer the enemy of old." Danube 20 features in a Twin game combo games both the battles of Aspern-Essling and Wagram, allowing players to examine this pair of critical battles fought just across the Danube from Vienna. Featuring low unit density (twenty or fewer pieces) and modest complexity, the game focuses on dramatic, fast-playing turns and creating a strong historical narrative. The use of "story-driven" random event cards and the tracking of army morale provide for operational pauses and the "friction of war" to give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 5 on a 9 scale Scale: Each unit is 1 corps, each hex about 1200 meters, and each turn roughly 3.5 daylight hours (8 hours at night).

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Kim Meints

Artists

3
Tim Allen Christopher Magoun Richard Starke

Publishers

1
Victory Point Games

Linked items

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