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Jena 20 box art
2008 Ranked #6,671

Jena 20

This Napoleonic campaign wargame has French and Prussian forces maneuver toward decisive battles at Jena and Auerstadt. Story-driven events and night turns add friction, making every approach and pause part of the operational struggle.

Wargames Napoleonic Wargame Hexagon Grid Magazine: C3i

Players

1-2

Play time

Not listed

Age

12+

Complexity

1.88/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Following France’s glorious victory against the combined Austro-Russian armies at Austerlitz the previous December, the Prussians have finally come off the fence and declared war against Napoleon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Following France’s glorious victory against the combined Austro-Russian armies at Austerlitz the previous December, the Prussians have finally come off the fence and declared war against Napoleon. As both sides maneuver, uncertain of the location or center of gravity of the opposing army, they met in a dramatic double battle on the fields of both Jena and Auerstadt. Can the heirs of Frederick the Great maintain their composure and cohesion long enough to teach the haughty French a lesson, or will Napoleon and his Marshals ride on to ever greater glory? With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle. Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 8-page, color instructions booklet, with Standard and Optional rules included • 1-page sheet of Exclusive rules • 40 color, die-cut 5/8” mounted game pieces • 12 random event cards • One 11” x 17” color game map • One 8.5” x 11” color player aid sheet

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
50 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

3
Alan Emrich Rodger B. MacGowan Joseph Miranda

Artists

2
John R. Cooper Mark Simonitch

Publishers

3
GMT Games RBM Studio Victory Point Games

Linked items

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