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Albion 20 box art
2008 Ranked #15,125

Albion 20

This operational Napoleonic wargame has commanders maneuver forces through an invasion campaign as armies close for battle. Random events and night turns introduce pauses and friction, making the landing and subsequent maneuvers uncertain.

Wargames Napoleonic Wargame Hexagon Grid Players: Two-Player Only Games

Players

1-2

Play time

Not listed

Age

?+

Complexity

2/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Napoleonic 20 series expands with France’s long-planned invasion of England finally launched!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Napoleonic 20 series expands with France’s long-planned invasion of England finally launched! With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle. With his newly trained and organized Grande Armée, Napoleon masses his forces in Boulogne for the great invasion. The Franco-Spanish fleet arrives on time to seize control of the English Channel, and a hell-for-leather landing is made aimed straight at London – the Kent Campaign ensues! With special post-landing maneuvering and naval conflict abstractions, Albion 20 adds many fascinating new features to simulate this campaign. Will the Emperor finally triumph over his arch-rival, “Perfidious Albion?” Or will there always be an England? Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).

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Editions

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Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
1–2
Play time
50 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Alan Emrich

Artists

2
John R. Cooper John Cooper

Publishers

1
Victory Point Games

Linked items

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