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Austerlitz 20 box art
2009 Ranked #11,289

Austerlitz 20

Napoleonic battle game has commanders maneuver formations through a decisive clash, seeking to break the opposing army. Story-driven events and night turns introduce pauses and friction, forcing each side to manage pressure as battle lines close.

Wargames Napoleonic Wargame Hexagon Grid Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

With the Danube campaign over and the Austrian capital of Vienna occupied by French troops, Napoleon requires a decisive battlefield victory to secure his gains.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

With the Danube campaign over and the Austrian capital of Vienna occupied by French troops, Napoleon requires a decisive battlefield victory to secure his gains. At the end of a long line of communication back to Paris, the Grande Armée feigns weakness in the cold and fog of an early December morning in 1805. Now Austerlitz 20 presents the story of desperation and destiny as three Emperors clash to resolve the fate of Europe. With its myriad scenarios and variations, students of history can explore a plethora of "What if?" possibilities as Allied greatness clashes with French glory at the dawn of the "Sun of Austerlitz." This game features only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns. It is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and "friction of war" that give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Complexity: 4 on a 9 scale Solitaire Suitability: 6 on a 9 scale Scale: Each unit is 1 corps or division, each hex is about 800 meters, and each turn is roughly 3 daylight hours (or 10 night hours). 2009 Charles S. Roberts(CSR) Award Nominee for Best Desktop Published/Print and Play

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
45 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Kim Meints

Artists

2
John R. Cooper John Cooper

Publishers

1
Victory Point Games

Linked items

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