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Borodino 20 box art
2008 Ranked #10,618

Borodino 20

A Napoleonic battle wargame has commanders recreate or reshape the clash between French and Russian armies near Moscow. Event cards and night turns add friction and pauses, making timing and command errors decisive.

Wargames Napoleonic Wargame Campaign / Battle Card Driven Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

2.07/5

Rating

7.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Designer Lance McMillan marches the Napoleonic 20 game system to the very outskirts of Moscow where a brutal campaign culminates in a titanic battle between the exhausted French Grande Armée and the entrenched Russian Army whose divided and bickering leadership has led them to this fateful moment. In Borodino 20, players can recreate the historical battle and the human foibles of the commanders fighting it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Designer Lance McMillan marches the Napoleonic 20 game system to the very outskirts of Moscow where a brutal campaign culminates in a titanic battle between the exhausted French Grande Armée and the entrenched Russian Army whose divided and bickering leadership has led them to this fateful moment. In Borodino 20, players can recreate the historical battle and the human foibles of the commanders fighting it. In addition, they can experiment with scenarios presuming a faster Russian response to the French threat, or Napoleon heeding the advice of his “Iron Marshal,” Davout, to try a daring flanking maneuver. Featuring only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and “friction of war” which gives players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Complexity: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Expanded by: Smolensk 20 Napoleonic 20 Expansion Kit Berezina 20 Part of the Napoleonic 20 series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
70 min
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Lance McMillan

Artists

2
John R. Cooper John Cooper

Publishers

1
Victory Point Games

Linked items

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