Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
2
Time
?-?
Age
?+
Weight
2.07
Rating
7.24
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Borodino 20 has a high replayability score due to its high variability in gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the easiness to learn score is relatively low, the game's depth compensates for it, making it a rewarding and replayable experience.
Borodino 20 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Designer Lance McMillan marches the Napoleonic 20 game system to the very outskirts of Moscow where a brutal campaign culminates in a titanic battle between the exhausted French Grande Armée and the entrenched Russian Army whose divided and bickering leadership has led them to this fateful moment. In Borodino 20, players can recreate the historical battle and the human foibles of the commanders fighting it. In addition, they can experiment with scenarios presuming a faster Russian response to the French threat, or Napoleon heeding the advice of his “Iron Marshal,” Davout, to try a daring flanking maneuver. Featuring only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and “friction of war” which gives players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Complexity: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Expanded by: Smolensk 20 Napoleonic 20 Expansion Kit Berezina 20 Part of the Napoleonic 20 series.
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