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The Invasion Of Russia (1812) box art
2014 Ranked #10,519

The Invasion Of Russia (1812)

A Napoleonic campaign wargame has commanders coordinate armies through maneuvers, feints, forced marches, and logistics. Victory depends on pursuing objectives while allowing for enemy interference, uncertain events, and the limits of army cohesion.

Wargames Napoleonic Wargame Campaign / Battle Card Driven Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

2.78/5

Rating

7.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Invasion of Russia (1812). First entry in a new series of games covering the Campaigns of the Napoleonic Wars at low to moderate level of complexity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Invasion of Russia (1812). First entry in a new series of games covering the Campaigns of the Napoleonic Wars at low to moderate level of complexity. At the heart of The Invasion of Russia (1812) are innovative and simple mechanics intended to encapsulate key elements of campaign warfare during the Napoleonic period; sweeping manoeuvres, feints and deceptions, forced marches, the greater flexibility and cohesion of seasoned troops, and the crucial importance of logistics. This is a very playable game with two sheets of large die-cut counters, one map of Russia and bordering states, at a scale of about 33 miles per hex, 15 days per game-turn. Each unit counter roughly represents a division. The Invasion of Russia (1812) is very much a wargame, with an emphasis is upon the challenges of leading and co-ordinating armies during the Napoleonic period. Victory will generally go to the player who is best able to formulate and implement a cogent strategy aimed at attaining well defined objectives, whilst allowing a margin of error for enemy action and ill-fortune. Game components: A 24"x17" map of Russia and Eastern Europe A rules booklet 2 Charts A sheet with 216 large ( 5/8" ) counters A set of 36 Random Event Cards (for the Advanced Game) Cover-folder (from publisher's website)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
960 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Stephen Pole

Artists

1
Alberto Cavazzuti

Publishers

2
Europa Simulazioni Kokusai-Tsushin Co., Ltd. (?????)

Linked items

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