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Vittoria box art

Vittoria

Players

2

Time

?-?

Age

12+

Weight

2.67

Rating

5.59

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Vittoria has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Vittoria has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Vittoria has a solid replayability score of 7.6.

Luck profile

Vittoria has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Vittoria has a moderate level of luck dependence, making it suitable for players who enjoy a combination of luck and strategy in their board games.

Overview

Vittoria, is a two-player, brigade-level simulation of the great battle fought on 21 June 1813 in northern Spain. British, Portuguese and Spanish army under General the Marquess of Wellington broke the French army under Joseph Bonaparte and Marshal Jean-Baptiste Jourdan near Vitoria in Spain, eventually leading to victory in the Peninsular War. The dramatic defeat of the French army by Allied forces under Lord Wellington ended Napoleonic dreams of conquest in Spain. One player controls the Allied side, composed of British, Portuguese, and Spanish forces; the other player controls the French side. Originally published by Decision Games (I) in Strategy & Tactics magazine #151, along with Friedland. Errata was published in S&T #153. Game Scale: Turn: approximately 1 hour Hex: approximately .6km Units: Brigade Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (200 1/2" counters) One 28-page combined Vittoria/Friedland/Napoleonic Battles System rules booklet Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 1-2 Hours Players will have to provide one 6-sided die

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Credits

Designers

1
Vance von Borries

Artists

3
Joy Cohn Adolph Northen Mark Simonitch

Publishers

1
Decision Games (I)

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