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Veracruz: U.s. Invasion Of Mexico 1847 box art
1977 Ranked #15,396

Veracruz: U.s. Invasion Of Mexico 1847

This operational historical wargame has American forces march toward Mexico City while managing supply, morale, disease, and guerrillas. Limited intelligence and political conditions complicate every advance toward the capital.

Wargames Wargame Post-Napoleonic Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.05/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Veracruz: U.S. Invasion of Mexico, was originally published in Strategy & Tactics magazine #63.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Veracruz: U.S. Invasion of Mexico, was originally published in Strategy & Tactics magazine #63. Veracruz is an operational simulation of General Winfield Scott's Mexican campaign, which took place between March and September 1847. The invasion was an American effort to end the Mexican War by marching into the heart of Central Mexico to capture the capital, Mexico City. Diplomatically, it ended the decades of border disputes and opened up vast new territories, which in turn led to the Gold Rush of '49 and the Great Compromise of 1850. European commanders and military experts, when viewing the upcoming conflict in 1846, could not see anything but a complete Mexican victory, given the size of her army with it's European system of training and assembly. But the European System was a hollow shell that worked with even less validity in the rigid hierarchical Mexican social structure. The entire system was exacerbated by a succession of generals and other leaders who were inept on a scale that dwarfs even the darkest Union days of the Civil War. On the other hand, many of the best generals of the American Civil War distinguished themselves here as lieutenants and captains: Robert E. Lee (engineers, Scott's chief scout), Ulysses S. Grant, George Pickett, Thomas J. Jackson, Braxton Bragg, Jubal Early, George G. Meade, Phillip Kearney, David D. Porter (USN), and Jefferson Davis, to name a few. The map depicts central Mexico down to Mexico City, the target of the American player. Players have to deal with supply and a complex set of morale rules. Counters represent basic units, horses, naval units, leaders and a US dummy unit. Other counters indicate supply, unit effectiveness, fortifications, cities and various status counters. Special rules for Yellow Fever ( 2000 U.S. soldiers died in combat conditions but over 11,000 died of disease), Limited Intelligence, Morale, Mexican Political Climate, Navy Gunboats, and Mexican Guerrillas. Game Scale: Game Turn: 1 week Hex: 5 miles Units: Company to Regiments Game Inventory: One 21 x 33" map One countersheet (200 1/2" dual-side printed counters) One 26-page Rules booklet

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
360 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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