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Manchu: The Taiping Rebellion – 1852-1868 box art

Manchu: The Taiping Rebellion – 1852-1868

Players

2

Time

?-?

Age

12+

Weight

2.5

Rating

5.95

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Manchu: The Taiping Rebellion - 1852-1868 has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging gaming experience.

Luck profile

The final luck score for Manchu: The Taiping Rebellion - 1852-1868 is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions primarily determine the game outcome.

Overview

This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army troops, bandits and Mongolian cavalry. The game map represents Manchu China. The Taiping player starts at an advantage in troops and leaders and seeks to conquer enough of the country to force a collapse of the Manchu government. The Manchu player seeks to survive the Taiping onslaught, and gains strength as the provincial forces are brought to bear. However, over-reliance on provincial forces will cause a reduction of Imperial authority, and that in itself may cause the game to be lost. The game consists of a map, playing counters, rules and numerous charts. A remake The Dragon and The Cross was published in 2018.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Richard H. Berg

Artists

2
Larry Hoffman Randal Thomson (II)

Publishers

2
3W (World Wide Wargames) GP (Gamers Paradise)